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Tadd continues: But then using the knowledge we had gained reading the scripts our very own Guru WetNips (he's our Black Ops member who is willing to do whatever it takes to get a result!) decided to use a tool made by Polivilas (a member of our discord) to force the global to 20. Eventually our good friend Dexyfex helped me trace it back to a tunable (something Rockstar can tune, i.e turn on or off or increase the chances of it occurring for someone)."ĭespite this realisation, Tadd and his Gurus still struggled to initiate the mission spawn-and it was perfectly likely Rockstar was yet to turn it on at its end. "We searched for days in the code, only to be lead to complicated script events and what looked like an element of randomness.
#GTA 5 BETA HUNTER CODE#
Despite us having all the code and exactly where and what would happen in game, we still couldn't work out the trigger for it, besides knowing that it all hinged on a global variable (a value used globally across all scripts) being set to 20.
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"People then went mad online trying to get the Gunrunning missions completed in hopes of having this spawn in game but no one was having any success. "So anyway we then went on to chase everything through the scripts and realised it was being handled like any other Gunrunning supply run mission," explains Tadd. Guru members Tom and Shishya then helped Tadd piece together the remainder of the mission's code, before discovering assets from Michael's main game Grass Roots mission were being reused-most interestingly, alien models and related sound effects. Tadd explains the above by telling me the Gunrunning scripts he and his team uncovered last week pointed to a damaged spaceship that was quickly located in the newly added game files by Guru Gramz.